AI Insights · Timothy · January 2023
Top 5 Co-op Games on Android in Africa: Q4 2022
A look at the performance of the top 5 co-op games on Android in Africa during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 co-op games on the Android platform in Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
Ludo King®
Ludo King® experienced fluctuations in its weekly downloads, starting strong with approximately 145K downloads in late September but declining to around 96K by late November. The game saw a resurgence in December, peaking at around 129K downloads in the last week. Revenue trends were modest, peaking at $351 in the last week of October and seeing a gradual decline towards the end of the quarter. Active users showed a gradual decline from 1.27M in late September to around 1.15M by the end of December.
Ludo Club - Dice & Board Game
Ludo Club - Dice & Board Game saw its weekly downloads fluctuate throughout the quarter, starting at approximately 140K and ending at around 106K in late December. Revenue peaked at $1.67K in late October but saw a general decline, ending the quarter at around $1.08K. Active users also showed a downward trend from 2.23M in late September to approximately 1.66M by the end of December.
PUBG MOBILE
PUBG MOBILE maintained a relatively stable performance in weekly downloads, hovering around the 80K to 120K range, with a peak of 124K downloads in mid-November. Revenue trends were notable, with a peak of approximately $85K in mid-December. The game’s active users remained relatively steady, fluctuating around 2.25M to 2.66M throughout the quarter.
1945 Air Force: Airplane games
1945 Air Force: Airplane games saw weekly downloads ranging between 76K and 104K, with a peak in early October. Revenue showed a slight upward trend, peaking at around $2.23K in late November. Active users experienced a slight decline from approximately 785K in early October to around 735K by the end of December.
2 Player games : the Challenge
2 Player games : the Challenge had a varied performance in weekly downloads, starting at approximately 69K and peaking at 90K in mid-December. Revenue remained relatively low, with a peak of $33 in mid-December. Active users increased steadily, from 645K in late September to around 714K by the end of December.
For more insights and detailed data, visit Sensor Tower.